Mined by humans. Sealed on Solana. (Colossal update)
The chain already works. Our escrow pays 85/15 by code. Prize rooms need a short human check, which passed 40/40 with real SOL on mainnet on 19 Oct. Proof Seal puts our rounds on Solana. Tonight we rebuilt the product on top of it. Status tags: LIVE = in production; BUILT = coded and tested, rolling out behind flags; NEXT = in progress.
Why we left the quiz
We attacked our own questions. A text-only model answered 98.1% of our multiple-choice questions in 0.65 s, for $0.0033 in total. A right answer no longer proves a human, so we no longer rank people or pay prizes on plain multiple choice.
BUILT: the core
- Human check v2. The target exists only as motion in moving noise, and any single frame is noise (density ratio 1.001). It is server-seeded and served in timed chunks, with one attempt in 7 s. Honest limit: a custom frame-to-frame tracker can still pass, so check families rotate and our bots attack every build.
- Process scoring. Item difficulty comes from honest players. We flag speed and accuracy that jump on the hardest items. Evidence builds up across rounds, and a held payout goes to human review with an appeal (the chess.com model).
- AI Gap = humans who know an item minus bots who do. Our bots attack every item before it counts. Gold items (humans yes, AI no) rank creators and count for prizes. A six-tier red-team harness reports PASS/FAIL against fixed targets.
- Proof Seal now also covers free rounds, seed commitments, league rounds, and a weekly commitment of each league's items.
BUILT: not a quiz, a game
- 18 mechanics on one engine interface, each with a mandatory visible fair clock. Answer keys never reach the browser early.
- Wave 1: Catch (server-seeded), Pulse, Estimate, Higher/Lower, Order, Daily.
- Wave 2: Ladder, Blitz, Sixty, Tower, Shootout, Buzzer, Flash, Peek, Odd One Out, Tug of War, Last Mind, On the Map, Image Reveal.
- Duels play with these mechanics. The escrow is unchanged: 85/15 by code.
- Creator Studio: pick and order mechanics, add what only your community knows, let AI draft items, use your logo as the drops, and publish /l/<you>. Prize leagues are admin-only, limited to prize-ready mechanics, and open only in prize countries.
- The feel: a clock with a read phase and last-seconds tension, wood-and-string sound from CC0 samples, and light that condenses when you are right. Each round becomes a shareable knowledge constellation ("Can you fill my crystal?") that never shows answers. An honesty test proves no sound or light hints the answer before lock-in. Every screen passes the Impeccable design review.
LIVE today
Daily Cipher (a daily code on X and Telegram; a human-checked free round counts the day), plus our airdrop status and creator program pages.
NEXT
- Way Out, our maze family: machines walk the maze, humans open the doors. The exit door is the item with the biggest AI Gap, and your path lights the HIM mark. Modes: Today's Way Out (one try a day), Race my ghost, Minotaur (a machine chases you at our bots' answer speed; only human-known doors stop it), Vault, and club mazes for fan-token leagues.
- One loop for free players. Daily free limits keep costs honest. Points come from play and from friends you bring, and a friend counts only after passing the human check and playing on several days. Holding HIM or depositing SOL lifts the limits.
- Founding 90: creators run their own leagues, with weekly fee shares sealed on chain.
- Token design: gold answers unlock with Mind Credits, created only by burning HIM. The HIM/SOL pool is being rehearsed on Meteora devnet first, and Squads will own the pool and every authority.
- Animated Three.js site layer and a labyrinth motif: the way out is human.
Nothing ships before it is measured. Next: a live test with real players on phones.
HIM is for humans, with love.
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