Update from EtheRings

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EtheRings devlog | September 22–28, 2026
A week ago, EtheRings had a lot of separate working pieces.
This week, they finally started behaving like a game.
You can now go through a DEV flow that feels much closer to what I originally wanted EtheRings to be:
email registration + verification → receive a Cooper Ring → create a wallet → receive an NFT Silver Box → open it → receive an NFT Silver Ring → equip it → walk → earn ERT.
The Silver Ring NFT part is probably what I’m happiest about.
All 26 approved Ring designs are now fixed and activated on-chain. Opening a Box is no longer a simulated reward: the user signs once, the Box moves into escrow, ORAO fulfills the randomness request, the keeper finalizes the operation, the Box supply goes to zero, and a new Ring NFT is minted to the player.
Then we brought that Ring NFT back into the actual game.
Equip works. Home shows the selected Ring. The existing Android step tracker is part of the game loop again. Real steps reached the DEV backend and created real ERT ledger entries, while Activity shows the authoritative result.
Cooper Ring progression also reached its first hybrid stage.
I went from Level 1 → 5 on Android. The 4 → 5 transition combined off-chain ERT with a user-signed on-chain payment of 30 ERU + a 2% fee. After finality and reconciliation, the Cooper Ring remained at Level 5 even after restarting both the app and backend.
There’s still a lot of work ahead: Silver Ring NFT progression, Draw/Raffle, breeding, marketplace, and the full recovery/security validation.
But this week changed how the project feels.
I’m spending less time proving that individual pieces can work — and more time making them work together as EtheRings.
In Rings We Trust. 💍
#EtheRings #Solana #GameFi #Web3Gaming #BuildInPublic
https://x.com/etherings2earn/status/2104818711848976855?s=20

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