Update from Ratpool

Looking for testers

This was a good week for RatPool.

Update screenshot

We're still on Solana devnet with test USDC, and the numbers keep moving the right way. 32 players have signed up, and 28 of them made a rat. Together they've played 24 staked pools with 122 entries. 55.40 USDC went into those pools, and the on-chain escrow paid 50.08 of it straight to the winners. The part I'm proudest of is that almost half the players who tried a pool came back for another one.

I also started writing. The RatPool blog is live at ratpool.xyz/blog, with three articles on why play-to-earn collapsed, what skill-to-earn does differently, and where the money in an earning game really comes from. The community now has a home on Telegram too, at t.me/ratpoolxyz.

Tonight I played live with my testers: three staked pools, with every hit checked by the room server. It showed us a few things that didn't feel right, and the first fix went live before we logged off. A player who leaves mid-match now comes back at a spawn point instead of where they fell. Next comes tighter melee contact and fairer hit timing for players on slower connections, both straight from tonight's session.

After that, more pool nights, then an independent review of the escrow before we move to mainnet.

Come play at ratpool.xyz.

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