Update from BattleBlocks AI

BattleBlocks AI: from design to a verified Rust/WASM engine foundation.

We are building a mobile puzzle duel for Solana Seeker. The Builder places falling blocks; the Chooser controls the next piece from a constrained hand. The challenge is to climb, recover and hold a safe stack, then swap roles. AI practice, capped assistance and optional verifiable Solana match receipts are planned.

Our latest implementation adds the climb-recover-hold objective scheduler. Thirty independent expected-response fixtures pass in native Rust, Node/WASM and actual Chromium, alongside retained motion, replay and geometry conformance checks. Clean source-bound CI passed. The cases cover activation, recovery and hold timing, line-clear compaction, deadline boundaries, failure precedence and exactly-once terminal results.

This is verified engine groundwork. We still need to connect physics and objective state, complete the two-round match/rematch flow, and build the mobile UI, multiplayer, AI gameplay and Solana receipt integration. We have not yet demonstrated a playable phone build or an on-chain match receipt.

Next: turn the tested components into a playable duel, then test private two-phone matches and the optional result-to-receipt-to-verifier flow. We want evidence that players enjoy both roles and choose to rematch.

Give feedback to the team

Your message is private to you and the BattleBlocks AI team.

Create an account to send feedback

After signup, you can write a private message with this update attached.

More from BattleBlocks AI

All project updates